begin;
scene=Level1;
list=quad1;
show=1;
solid=1;
translate=(-2.0,0.0,-10.0);
rotate=(1.0,1.0,0.0);
scale=(1.0,1.0,1.0);
endlist;
list=quad2;
show=1;
solid=1;
translate=(2.0,0.0,-10.0);
rotate=(1.0,0.0,1.0);
scale=(0.5,0.5,0.5);
endlist;
list=quad2;
show=1;
solid=1;
translate=(1.0,0.0,-10.0);
rotate=(1.0,0.0,1.0);
scale=(0.2,0.2,0.2);
endlist;
list=quad1;
show=1;
solid=1;
translate=(0.0,-1.0,-10.0);
rotate=(1.0,1.0,0.0);
scale=(0.2,0.2,0.6);
endlist;
list=boden;
show=1;
solid=1;
translate=(0.0,-5.0,-20.0);
rotate=(0.0,0.0,0.0);
scale=(4.0,1.0,10.0);
endlist;
list=sky;
show=1;
solid=1;
translate=(0.0,5.0,-20.0);
rotate=(0.0,1.0,0.0);
scale=(20.0,0.0,20.0);
endlist;
list=portal;
show=1;
solid=1;
translate=(0.0,0.0,-15.0);
rotate=(0.0,0.0,0.0);
scale=(3.0,2.2,2.0);
endlist;
list=wand2;
show=1;
solid=1;
translate=(3.0,0.0,-17.0);
rotate=(0.0,0.0,0.0);
scale=(2.0,4.0,10.0);
endlist;
list=wand2;
show=1;
solid=1;
translate=(-7.0,0.0,-17.0);
rotate=(0.0,0.0,0.0);
scale=(2.0,4.0,10.0);
endlist;
list=robotx1;
show=1;
solid=1;
translate=(0.0,0.0,-7.0);
rotate=(1.0,0.0,0.0);
scale=(3.0,3.0,3.0);
endlist;
list=robotx2;
show=1;
solid=1;
translate=(0.0,0.0,-7.0);
rotate=(1.0,0.0,0.0);
scale=(3.0,3.0,3.0);
endlist;
list=robotx3;
show=1;
solid=1;
translate=(0.0,0.0,-7.0);
rotate=(1.0,0.0,0.0);
scale=(3.0,3.0,3.0);
endlist;
end;